Sony: The success of the next PlayStation will depend on reverse compatibility and streaming

In mid -April Sony revealed the first details about the next PlayStation. Last week, the company’s leaders had a conversation with investors, where they told them about priorities in promoting a new console, writes Gamesindustry.Biz.

President and Head Sony Kanitiro Yoshida (Kenichiro Yoshida) said the Game & Network Services unit has helped the company to reach record profit for two years in a row. He also expects that by the end of 2019, PS4 sales will exceed 100 million copies around the world.

According to Gamesindustry.Biz, Yoshida concentrated his speech about the future PlayStation around two key topics: immersion and seamlessness. Boss Sony referred to both the power of the upcoming console and to expand the PlayStation Now streaming service.

Help in immersion at least significantly higher loading speed. For example, the event compared the load speed Marvel’s Spider-Man on the PS4 Pro and the next PlayStation (video with this moment recently leaked to the network) – 8 were released.10 seconds against 0.83 seconds, respectively. They say you can make even faster!

Yoshida He also said that gamers will be able to enjoy games (no matter, in physical or digital format) on other devices thanks to the Remote Play function. Currently, PS4 users can broadcast their PC games, Xperia devices and iOS devices on board, and in the future the application is planned for Android.

Yoshida He wants PlayStation users can “continue to play anytime and anywhere, without experiencing stress”. It looks like an attempt to keep up with two main competitors: Nintendo Switch allows you to play on the go, and Microsoft Strives to make the Xbox Game Pass subscribers have access to the service on any device.

President and Head Sony Interactive Entertainment Jim Ryan (Jim Ryan) added that the growing interest in this function is one of the reasons why the company feels the need to move towards streaming. He said that last year more than five million people used Remote Play, but this is only about 5 % of the total PS4 user base.

Due to the increase in the demand for streaming services Sony hopes to benefit from his PlayStation Now service. Yoshida He believes that this can expand the PlayStation market – regardless of whether subscribers are PS4 users or do not have this console at all.

PS Now has about 700 thousand subscribers currently. According to Ryana, Investments have already been made in expansion of up to 5 million users – further investments are not excluded beyond this number. However, rush with an increase in the user base of the service Sony it will not – for the company it is important to carefully polish everything.

Streaming service is now available in 19 countries – partly due to a significant expansion at the beginning of this year, which, as says Ryan, gives full coverage of key Western markets. This means that PlayStation will be able to “promote the service more aggressive,” as it will become one of the important supports of the strategy Sony In the next generation.

Ryan says that the key to the success of the platform is the initial impulse. “Our critical success factor for the next generation will be the ability to translate our community from PS4 to the next generation faster than we have ever done, and then expand our audience”, He says.

In this, according to Ryana, First of all, the reverse compatibility of the upcoming console with PS4 will help. He added that, despite the relatively fast output of the conditional PlayStation 5, they will not forget about PS4 – the current console should remain the main source of profit for the console unit over the next three years.

Answering the question about Google https://islandluckcasino.co.uk/withdrawal/ Stadia, which does not need a special device, Ryan He said that Sony will remain true to herself, and developers and publishers prefer a stable development environment.

Besides, Sony is not going to issue a prefix without a disco. “We have never imposed a digital model to anyone – our equipment always had a drive, and this will not change in the next generation, – Explains Ryan. – Streaming will be one of the ways in which gamers play games. But this will not be the only way ".

The conversation also affected the recent news about cooperation with Microsoft in the fields of cloud technologies and artificial intelligence, but there were no specifics. Ryan Only emphasized that these were more preliminary negotiations than the final partnership, and the games are only one link from the wide range of services that both companies can engage in the contract.

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The best comments

Funny. Regarding compatibility:

In my opinion, this is called "change to fly".)

This is itself. I’m talking about something else: back in 2017. The official position of Sony – “Nobody needs reverse compatibility, we do not make it,” and now – “The success of the next PlayStation will depend on reverse compatibility”.

In fact, this is a little sarcasm on my part, and I think it was different. I think Sony simply did not provide a return in PS4 in advance and for technical reasons could not do this in the future. But “in public” did not want to recognize this fact, so I invented all kinds of game like “Nobody needed”. And on the example of Mikes it was clear – it was necessary. And the community said – it is necessary.

But now when there are no problems with the return, Sony sings completely different songs.
Although I am sure of compatibility with PS3 will not bring it down, I would very much like to collect the whole library on one platform.

I’m wondering what will happen to PS4 games that are located on disks, whether they will have reverse compatibility? I’m used to buying games on discs (because of collectors and SteelBook). I would not want to purchase all the games in digital versions for the new one. And as I understand it, patches will be produced for the current generation, for compatibility with PS5, so that resolution and frequency are appropriate, or as?

Well, where it will go, if the shirts can use old discs from 360, then Sonya does not make any sense.
And about patches, you can, consider, forget, for Sonya, of course, is unlikely to do something and will shift it on the shoulders of the developers, as it was from the first, they also promised a bunch of patches for games to it too. But not all developers are interested in all development. And for most old games, it will be unreasonable from the developments, t.To. their sales have already squeezed out their own.

Development under the cloud has a completely different format, and unlike the console there is where to take the capacities for interesting ideas

Extreme infantility. So that a specific player can play a super -navigated game on the cloud, Google needs to allocate more computing power, the more subscription will be worth. No one will distinguish the player large, compared to one stage, power for free, it is not profitable.
Accordingly, the unlimited piece of iron, which the Yuzver bought 5 years ago, and the opportunity to take power for interesting ideas will be limited by how much the yuzver is ready to pay for it. Yes, there will be those who will be ready to pay so much so that a whole server is counted in the cloud, giving out 16K, 240 FPS, reiterating, physically correct rendering and re -legging the NPC behavior, but there are a unit, to create cool game capabilities for them not profitable for the developer. And the mass player does not want to pay in more than one, a maximum of two stages that will consider his game. Otherwise, to the stage, everyone would buy top video cards and processors, and would not look towards cheap iron.

Firstly, it is very cool to keep a cabinet of consoles, constantly recovering them to TV when you need to play or make a web from adapters and switches. (No)
Secondly, the practice of Xbox is already a whole generation shows that consoles will not begin to be sold for a penny. And if we are not about the secondary market, then the company will already spit on this.

All that Google offers has long been on PC. And development, and potential capacities, and a more gentle policy of publication. The game starts? So you can already sell in Steam according to Ful Price. But something this platform is not particularly popular compared to consoles.
All top developers have probably known for more than a year what iron will be in PS5 and calmly pull their engines under the new console.

I believe that the problem is that a full-fledged streaming gaming requires high-speed broad-leafless Internet Internet. However, even in European countries, problems with this. Firstly, far from everywhere there is access, and secondly, the Internet is so very expensive. That’s why it is early to completely switch to striming.

There was no compatibility between them. If you want to play games with PS3 in the era of PS4 – you should buy ps3.

Vou, this is just not enough on the current curling iron. It seems to be recorded and strimite, but quality and functionality leaves much to be desired 🙁

On the fly? I don’t think. Or do you think that the decision on reverse compatibility has been made in the last points? This has already been decided at the development stage of the console itself.

And I could just replace HDD because they have the difference only in electricity consumption and optical port.

You are right in the matter of the importance of reverse compatibility, and it was worth stopping on this. Do not pour mud on other people simply because they use another game platform. If a person in some ways, in your opinion, is wrong-show him what is his wrong, show condescension and patience, as befits a majestic PC-Boyarin.

PS3 had the architecture, it was impossible to make compatibility with PS4. Although there was very missing this

then in the cloud this iron will process the 6th usvers simply because they play at different times.

Or three, if everyone gives two stages for a sophisticated game. That is, half the money, which Google, like any other business, does not want. Therefore, in two stages in one hand, a subscription is two times more expensive. This is the only way.

If it allows you to transfer the PS4 games from the approval of Fullhad and 30 FPS to the face of 4K and 60 frames, then many need. If the resolution and the personnel remain the broken, then you are right.

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